Comments (3)
@zaknafean
Yup, this is one of the reason I redesigned Rakugo and rewrote most of it at that point.
In the upcoming version, currently in dev' on my fork (it is not in beta at all, it would be closer to alpha) there is not much left from this repo.
The job of untying the core (addons/rakugo) and the rest is also mostly done at that point. Although it is primarily intended to be used alongside its template, it is possible to use it without thanks to the new structure, as long as you handle all the GUI.
However, don't expect to just drop the plugin in your project and have it working without some setting up few things.
The default values are set to be the default case use of Rakugo, so with the template, so you need to change them.
There is also some autoloads to add to your project.
from rakugo-archive.
Hi, @zaknafean and @rolevax
Copy addons folder to your local projects addon folders
So @zaknafean Rakugo is gui template + addon and is intended to be used this way only.
Rakugo Version: 2.0.8 ? (whatever I get when I hit download zip)
Always download version form release page. - some time by mistake I can commit some wip in to master.
Now I and @Vaasref are in process rewritting all project. It propably will be ready at next month.
If you want to check out beta version:
- join our discord: https://discord.gg/K9gvjdg
- and download/frok @Vaasref version: https://github.com/Vaasref/Rakugo
from rakugo-archive.
Pretty satisfied with these answers. Me using the tool improperly is not an issue in the github sense! Just a personal one.
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Related Issues (20)
- Quest system is broken
- Better code of save/load nodes + fix jump() in GDDialogScript
- No all parts of code use Rakugo Projects Settings + fixes in it HOT 1
- Press action "rakugo-forward" make block game can block game on "ask" statement HOT 1
- "ask" statement always requires "value" and it shoudn't
- Statement not always reset do default values if empty + Avatar portair not hide when shoud
- Speed up loading
- Cannot run example game in Godot 3.2.2 RC HOT 26
- Theme for SayPanel per Character and per Statement
- add to character icon that can be used as emoji
- Add timer to menu
- Dialog Directing Nodes HOT 1
- Add conditions to SceneLinks
- Make debug works only when game is playing. HOT 1
- Make resolution settings better
- Rollback like in Ren'Py
- Better Show/Hide
- Rewrite Dialog system to use threads HOT 1
- Make ContainerButton
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