Comments (2)
你好,sonic pi这个项目我在今年3月份才从油管有人做的介绍视频发现,(我这个项目是去年10月开始做的,那时候不知道有sonic pi的存在),sonic pi也可以让你写代码来作曲,但是运作逻辑以及设计思路还有想实现的事情跟我这个完全不一样。sonic pi是主打现场代码作曲,通过代码调用音源,设定ADSR还有其他的声音参数加上输入音符与和弦名称来得到想要的音。我这个是后台代码作曲,生成midi文件,而且在乐理上面可以做的事情比sonic pi要复杂并且全面非常多,举例:比如可以通过很简单的语法计算和弦的某个转位,voicings,把和弦进行拼接,倒序,重复指定的次数;可以构建一个音阶,按照级数调用和弦,计算某个和弦关于这个音阶的负面和声,计算某个级数的副属和弦等等。musicpy有自己的独立的一套作曲语言的语法结构,这些我在这个项目的wiki里面有分章节详细的描述,和sonic pi的语法逻辑与数据结构设计都完全不同。我最开始开发musicpy的初衷是把整个乐理体系用数理逻辑高度抽象化,然后可以用数学形式的语言来表达乐理逻辑。我致力于在musicpy这个项目中将整个乐理体系彻底地数学模型化,计算机化,构建一整个计算机能够理解的乐理系统,让大家可以在musicpy这个世界里研究任何跟音乐,乐理相关的算法,智能分析,实验性作曲等等。建立在musicpy的数据结构基础上,我也开发出了分离主旋律和和弦走向的算法(目前已经开发出来一个效果很好的),判断一首曲子的调性的算法,以及对曲子进行和声分析的乐理算法,判断复杂和弦的构造的算法等等(这些算法都在musicpy里面)。所以最主要的就是想做一个专业乐理的高度抽象研究性语言,可以用于复杂的乐理逻辑作曲与乐理分析和研究,也就是说musicpy更加偏向乐理学术方面,和sonic pi所做的事情与方向都完全不同。musicpy的音符类,和弦类,音阶类每一个类都有很丰富的乐理逻辑设计。如果想了解musicpy的具体的语法与数据结构设计还有乐理分析算法的实践,请看这个项目的wiki,https://github.com/Rainbow-Dreamer/musicpy/wiki
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Related Issues (20)
- Cannot hear any sound from sample code HOT 7
- 以五线谱形式显示对象 HOT 5
- 控制播放 HOT 1
- 关于track类型与build函数的几个问题(可能是bug) HOT 4
- 音符的degree属性可修改,但修改后其他属性并不会跟着改 HOT 1
- I'm curious about why "math.log" applies to denominator of time_signature message HOT 2
- 'str' object has no attribute 'track_number' HOT 1
- Can you provide a basic example of how to use the sampler HOT 2
- Can't load the module if there is no audio interface HOT 1
- Sampler doesn't properly handle 32bit wav files HOT 1
- Note example HOT 1
- Question on using `build` and `interval` notation as pertains to `chord_analysis` HOT 5
- Unable to set volume for tracks HOT 2
- 请教大佬如何在一个chord的起始位置添加休止符? HOT 3
- split_melody返回的note对象 HOT 2
- 这里是不是没有考虑num小于0的情况呀 HOT 1
- 这里是不是应该修改为 current_note = self[current_degree-1].name HOT 1
- Demos won't work without an explicit sleep HOT 7
- 翻譯和弦判斷算法github wiki的文檔 HOT 5
- Friendly reminder of updating the scale page on Wiki HOT 1
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