Comments (4)
Thanks @kevynlebouille,
I think this does not work for Propshaft, as assets.precompile
only exists for compatibility reasons. See
propshaft/lib/propshaft/railtie.rb
Line 62 in a4ddf9a
Turbo::Engine::PRECOMPILE_ASSETS
seems also just have the file names, not the path. See https://github.com/hotwired/turbo-rails/blob/6958e0e2742d4744da80128d178e7255989386a4/lib/turbo/engine.rb#L29
from propshaft.
We are currently taking a look at how we handle paths due to a caching bug and will take a look at this after we handle that.
from propshaft.
Hi @tmaier ,
I saw something in turbo-rail repo like that (put in your application.rb for instance)
config.after_initialize do
config.assets.precompile -= Turbo::Engine::PRECOMPILE_ASSETS
end
You could use the same approach for anything come from another gem.
Kevyn
from propshaft.
May not be ideal, but I used this workaround:
# config/initializers/assets.rb
Rails.application.config.after_initialize do |app|
app.config.assets.paths = %w(
app/assets/builds
app/assets/config
app/assets/images
)
end
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Related Issues (20)
- Using images inside node_modules HOT 3
- Newly added files that are already digested aren't available in development HOT 4
- `assets:clean` task is not cleaning predigested assets with `.digest` in the name HOT 7
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- Upgrade doc refers to 'packages.json' HOT 1
- Current version v0.7.0 contains the broken #118 asset_host handling HOT 1
- Revisit Gzip compression support? HOT 15
- SCSS files digested by default HOT 1
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- Add single files to assets compilation HOT 2
- Digests required in dev? HOT 4
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- Maybe another race condition with webpack in development HOT 4
- Source Map loading errors introduced in 0.9 HOT 3
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- Exclude certain assets declared in importmap HOT 2
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