Comments (4)
Thanks for the report @firien. I will hold back a solution for this one for now, as it seems #100 was the one to break. As soon as I decide if it will be reverted or not, I'll fix this one.
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Well I for one was excited to see #100 - we need something like this right?
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It cleaned up some internal code and added a useful feature, which is why I’m holding back on reverting it. Still hoping we can find something that will satisfy all the use cases.
Fortunately Propshaft will only replace Sprockets as the default on Rails 8, so there’s time.
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https://github.com/firien/propshaft/tree/esbuild has fixes and tests for 2 issues mentioned above
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Related Issues (20)
- Asset digest is computed before compilation HOT 7
- Not able to detect changes in the assets HOT 1
- Raising an error when an asset is not found HOT 4
- config.asset_host as a proc breaks asset paths HOT 1
- quiet_assets initializer breaks when using a custom Rails logger HOT 2
- Using images inside node_modules HOT 3
- Newly added files that are already digested aren't available in development HOT 4
- `assets:clean` task is not cleaning predigested assets with `.digest` in the name HOT 7
- Allow digested files with the same name prefix
- Upgrade doc refers to 'packages.json' HOT 1
- Current version v0.7.0 contains the broken #118 asset_host handling HOT 1
- Revisit Gzip compression support? HOT 15
- SCSS files digested by default HOT 1
- allow a configurable digest length HOT 11
- Using Propshaft::Asset#content with UTF-8 encoding HOT 5
- Add single files to assets compilation HOT 2
- Digests required in dev? HOT 4
- missing require rack/version causing issues with sidekiq HOT 3
- CSS Variable Images HOT 3
- Builds folder not appearing in asset load path causing 'home.css' asset not found error HOT 3
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