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Raais avatar Raais commented on June 16, 2024 1

Hi,

I believe all the pointers were already removed altogether in 6bf1ed0. If it's at all possible I would recommend merging with that commit. It removes a LOT of my convoluted code and other messy stuff, + better explanation comments. (or even later 323b441)

Otherwise let me know if you need any help even with the older commits. I might have to go through them a bit though.

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sigmareaver avatar sigmareaver commented on June 16, 2024

I think I found the issue.

if (!current_child)
    {
        Object widget(idvar, type_);
        objects.push_back(widget);
    }

Here in ims_buffer.cpp you construct a stack allocated Object, and then copy it into a std::vector. This basically invalidates the Object* parent pointer, because it's pointing to the stack allocated object that will soon be destroyed.

Now, I actually thought you could do something like this instead:

if (!current_child)
    {
        objects.emplace_back(std::move(Object(idvar, type_)));
    }

But it turns out that this doesn't fix the problem. Unless you happen to have a solution in mind, the only other way I know of to fix this is to turn std::vector<Object> objects into this instead: std::vector<Object*> objects and just deal with the manual memory management.

Edit: Someone brought to my attention that std::unique_ptr could also be used to alleviate the need to manage memory by hand. Like so:

std::vector<std::unique_ptr<Object>> objects; 
auto widget = std::make_unique<Object>(idvar, type_);
objects.push_back(std::move(widget));

from imstudio.

sigmareaver avatar sigmareaver commented on June 16, 2024

See ac16cd8 for the solution I went with.

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