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Roi Atalla's Projects

c-channels icon c-channels

Channels implemented in C as inspired by Go's channels

complx icon complx

Complx the LC-3 Simulator used in CS2110 managed by Brandon

cs3251-finalproject-rbtp icon cs3251-finalproject-rbtp

My final project for CS 3251, an implementation of TCP over UDP, which my partner, Evan Bailey, and I chose to call RBTP,

cs4240-tiger icon cs4240-tiger

Compiler for Tiger language written for CS 4240 - Compilers and Interpreters Spring 2016

dungeons icon dungeons

This was an assignment in my Game Development class in high school where we were instructed to create a text-based interactive fiction game. This is an interactive fiction engine that loads a script which defines an interactive world.

fancybot icon fancybot

My fancy IRC bot written in Javascript for NodeJS.

gameservers icon gameservers

The high score server for JDoodle Jump and Snake. Also the server for MultiplayerShooter.

gameutils icon gameutils

Java2D Game Library that grew out of JDoodleJump.

glfw-test icon glfw-test

My first real venture with C++. As I love doing OpenGL, it involves GLFW, a windowing library that enables the creation of a GL context.

heap icon heap

Implementation of Heap data structure in C

jgo-enhancer icon jgo-enhancer

A Chrome extension that includes Java-Gaming.org enhancements

joml icon joml

A Java-based math library for OpenGL rendering calculations

logisimcpu icon logisimcpu

CPU I built using circuit-simulator Logisim which includes a graphics controller for the 32x32 LED matrix.

ludum-dare-30 icon ludum-dare-30

Entry to the Ludum Dare GameDev Competition where you make a game within 48 hours (working solo) or 72 hours (working solo or with a team). This entry is called Faction Wars and it's a a simple 4X game: eXplore, eXpand, eXploit, eXterminate

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