Comments (2)
reproduced at work pc with vanilla nquake.
couldn't reproduce at home pc with nightly build ezq
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Right, this is really for nquake to fix... ezquake will render the models upright if they are .mdl files (id1/pak1.pak) with the EF_ROTATE flag set. If it finds a .md3, it reads the flags from the .mdl file.
In the nquake models.pk3 file there are md3 files named .mdl, so ezquake can't read the original .mdl files to get the flags, so it's just a freely-rotating entity. Did someone deliberately call these .md3 files .mdl in order to stop ezquake keeping them upright?
maybe just disable rotation server-side (as blood dog suggested on discord) as the rotation should be ignored anyway?
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