Comments (5)
That's a good point.
I could simply add a UI element to the confirmation dialog (The dialog that asks you whether you want to override existing chunks or not) that accepts an offset in chunk coordinates, similar to the GoTo dialog.
The import would have to adjust the chunk coordinates in the mca files. That's probably the reason why your Minecraft crashed when you simply renamed the mca files.
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I'd be very interested in this. Any news?
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I would also really appreciate this being implemented.
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You can have a look at #24 And test it if you want. Sorry for the long waiting time, it was more complex than it looks like (concurrency, merging multiple files into a single file).
There is also a download for a compiled version if you don't want to build it yourself.
I currently don't have access to Minecraft, so it would be nice if someone could test opening a world with imported chunks (with an offset) in Minecraft.
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Published in release 1.7.4.
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Related Issues (20)
- [QUESTION] Chunk merging
- Black dots are rendered on the map instead of grass plants HOT 2
- Error: Module jdk.unsupported.desktop not found, required by javafx.swing
- Incorrect implementation of XDG Base Directory spec
- [FEATURE] Add SlimeWorldManager (.slime) Worlds Support
- The villagers are missing after deleting and regenerating the village.
- No Worlds HOT 1
- Incredibly slow on Linux (Mint 21.2) HOT 1
- [Feature request] Suggested Changes to the McaSelector Lighting Process
- Flatpak?
- MCA selector does not have a program icon inside the app and features settings and control panel menus in Windows.
- [Docs] Minecraft wiki links go to Fandom HOT 2
- CLI mode isn't headless (error: Unable to open DISPLAY)
- "Open World" dialog does not open if the saves folder does not exist
- Unable to Specify Biome by World Height / Section in a chunk
- [Feature] Scan world for specific iem(s)
- Suggestion
- 404 link
- can slime chunk be removed
- Não carrega mapa minecraft.
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