Comments (3)
If it is the auto transitions that you would not expect (which is the case according to your post), you can disable them by passing "auto_transitions=False" to the constructor:
from transitions import Machine
class Matter(object):
def say_hello(self): print("hello, new state!")
def say_goodbye(self): print("goodbye, old state!")
lump = Matter()
transitions = [
{ 'trigger': 'melt', 'source': 'solid', 'dest': 'liquid' },
{ 'trigger': 'evaporate', 'source': 'liquid', 'dest': 'gas' },
{ 'trigger': 'sublimate', 'source': 'solid', 'dest': 'gas' },
{ 'trigger': 'ionize', 'source': 'gas', 'dest': 'plasma' }
]
states = ['solid', 'liquid', 'gas', 'plasma']
m = Machine(lump, states, initial='liquid', transitions=transitions, auto_transitions=False)
print(m.get_triggers('plasma'))
# >>> []
They are enabled by default and are valid triggers. That's why get_triggers
will return them when they are enabled.
The relevant part from the documentation:
In addition to any transitions added explicitly, a to_«state»()
method is created automatically whenever a state is added to a Machine
instance. This method transitions to the target state no matter which state the machine is currently in:
lump.to_liquid()
lump.state
>>> 'liquid'
lump.to_solid()
lump.state
>>> 'solid'
If you desire, you can disable this behavior by setting auto_transitions=False
in the Machine
initializer.
from transitions.
Hello @jonra1993,
triggers are only available on the source state. In your code example:
transitions = [
{ 'trigger': 'melt', 'source': 'solid', 'dest': 'liquid' },
{ 'trigger': 'evaporate', 'source': 'liquid', 'dest': 'gas' },
{ 'trigger': 'sublimate', 'source': 'solid', 'dest': 'gas' },
{ 'trigger': 'ionize', 'source': 'gas', 'dest': 'plasma' }
]
you can trigger "melt" from state "solid", "evaporate" from "liquid" and so on. Consequently, "melt" is not a trigger for "solid" since it cannot be triggered when in that state. As far as I can tell, "plasma" is not a source state for any of your transitions. Except auto transitions to_<state>
there are no valid triggers. When you query triggers for "solid", you get "melt" and "sublimate":
from transitions import Machine
class Matter(object):
def say_hello(self): print("hello, new state!")
def say_goodbye(self): print("goodbye, old state!")
lump = Matter()
transitions = [
{ 'trigger': 'melt', 'source': 'solid', 'dest': 'liquid' },
{ 'trigger': 'evaporate', 'source': 'liquid', 'dest': 'gas' },
{ 'trigger': 'sublimate', 'source': 'solid', 'dest': 'gas' },
{ 'trigger': 'ionize', 'source': 'gas', 'dest': 'plasma' }
]
states = ['solid', 'liquid', 'gas', 'plasma']
m = Machine(lump, states, initial='liquid', transitions=transitions)
print(m.get_triggers('solid'))
# >>> ['to_solid', 'to_liquid', 'to_gas', 'to_plasma', 'melt', 'sublimate']
from transitions.
Hello @aleneum after using auto_transitions=False
it worked as I expected thanks for your help. I have not noticed that before.
from transitions.
Related Issues (20)
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from transitions.