Comments (3)
Try importing the models generated with your fix. You'll see they are imported as only a wireframe model. Upon import they don't even receive the lambert1
(default) shading.
The custom extractor we used before would fix that.
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I'm a little reluctant to include that because it was so big. Do you think we could implement that here for this specific case?
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Yes, it's only the shader
part from that extractor of course. Basically temporarily assigning the defaultShadingEngine
for the duration of the export context.
You'd still export with shaders=True
then.
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Related Issues (17)
- Additive and subtractive extraction HOT 12
- Validate bind-pose HOT 6
- Validate rig performance HOT 8
- Validate locked normals HOT 4
- The Collect, Extract and Integration chain HOT 8
- Encapsulating Collection HOT 12
- Public facing API HOT 21
- Integrator file naming HOT 5
- Setting up "Getting Started" documentation HOT 1
- Alembic Wrapper extractor doesn't include motion HOT 4
- Validate non-zero vertices HOT 3
- Scene saved validator HOT 5
- Concatenate pointcache hierarchies HOT 4
- Maya Asset Browser HOT 2
- Maya Instance Browser HOT 5
- Alembic Extractor specifying attributes in job string twice with list or tuple values HOT 1
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