Comments (6)
I believe the Language.bin package is encrypted. But I haven't investigated this, have you?
I also have concerns about datamining. I can't stop people from forking this repo and making something, but adding data mining capability to an open-source project may get this shut down by DE.
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Duviri leaked last year, some text was from Language.bin, so I think it can be decrypted some way.
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Not sure if its of any help. In another project, this was posted in relation to this and got deleted like a minute later, so take it as you will.
Uncompressed data > LZW/Huffman compression > base64 encoding > compressed data
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After extracting the bin from the cache files (via Oodle decompression), I'm not seeing additional LZ compression nor base64 encoding. The text does seem readable, which may indicate it's already decompressed/decoded and just needs to be parsed, or it's still LZ compressed and needs a tiny bit of parsing to make it compatible with decompression algorithms.
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Glad to know this, but for safety, I hope you can delete this issue to prevent DE from changing the encryption method in the future.
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You don't need to worry, the posted algorithm doesn't seem to work. And anyway, DE wouldn't change their storage format just because it was publically posted. They're more likely to change the format if someone leaks datamined information.
Anyway, I'm not interested in investigating the Languages.bin format. But anyone is free to research and/or submit a pull request.
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Related Issues (20)
- Missing material data HOT 1
- Floating objects on levels
- Landscape Models HOT 3
- Languages.bin Parser HOT 1
- Running via Windows Subsystem for Linux throws "Run from terminal" dialog
- Static models incorrect rotation HOT 1
- Importing into Blender requires unchecking "Guess Original Bind Pose"
- Packages.bin Parsing HOT 15
- Multi-threaded Oodle Decompression HOT 2
- Audio preview
- Hierarchy of models inside levels
- New texture compression formats HOT 1
- Material override in levels broke HOT 1
- Styanax's Deluxe Spear broken HOT 1
- Terrains not extracting HOT 1
- Ensmallening model scale slightly incorrect
- Directly typing an eport path in the ui results in an error. HOT 1
- Extract textures as PNG via CLI HOT 2
- CLI is interactive when it shouldn't be HOT 1
- Add texture preview options
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