Related Issues (20)
- use packageRequirement in shader files HOT 1
- FontCustomInitializer, in general, causes issues. HOT 6
- [BUG] Unity gizmos not being drawn when custom render pass "RenderImGuiPass" is enabled... sometimes.
- Custom drawing doesn't work HOT 5
- [BUG] Having issues with building a Unity project HOT 5
- [FEATURE] BeginTabItem missing possibility to set Flags without open/close ref bool. HOT 1
- HDRP: UI often shows up in scene view instead of game view and gizmos don't show where ImGui is drawn. HOT 3
- [QUESTION] How does ImGuizmo work with Unity? HOT 5
- ImGui and addressables (Win standalone x64) HOT 5
- [BUG] Invisible when camera environment background type is set to "Color" HOT 1
- Input System not working as expected HOT 2
- [QUESTION] I figured out how to draw Gizmo from ImGuizmo, but they distorted. HOT 2
- [QUESTION] Mac and Linux support HOT 14
- [BUG] Custom Font Crashing Unity HOT 1
- [BUG] Custom font and Icon font crashes Unity Editor HOT 6
- Unable to load fonts via FontAtlas
- `ImGui.CalcTextSize` from ImGui.NET is not implemented by uimgui
- [QUESTION] WebGL support? HOT 1
- [question] render ImGui above canvas in overlay mode HOT 3
- Does it support IOS and Android? HOT 6
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from uimgui.