Comments (2)
Uhhh thanks for spotting this, I'll have a look and let you know
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Coming back to this after a while (sorry about it).
If you look closely at the dynamics we are not actually computing any integral (the name euler and rk4 may not have helped here).
But if you look at the simple euler case, all we are doing is a change of coordinates.
The inputs and the outputs are all torque and forces (just in a different frame)
In fact you can see that in both cases the input u_rot is left untouched (and considered as torque)
from vectorizedmultiagentsimulator.
Related Issues (20)
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