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lpetre avatar lpetre commented on June 14, 2024

Thanks, I'll add some additional error handling to the startup. It looks like those machines can't resolve the hostname you're using.

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tenpn avatar tenpn commented on June 14, 2024

Aw fuck, ServerInfo.Awake() is actually my code - I'm trying to fetch the IP to display it on screen, to make connecting to CUDLR easier for QA. Here's what I'm doing:

var host = Dns.GetHostEntry(Dns.GetHostName());
foreach (IPAddress ip in host.AddressList)
{
    if (ip.AddressFamily == AddressFamily.InterNetwork)
    {
        m_ipAddress = ip.ToString();
        break;
    }
}

This isn't cudlr's fault, so feel free to close this. But if you know a better way to fetch this info, maybe direct from CUDLR, let me know.

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lpetre avatar lpetre commented on June 14, 2024

Ah, that's a nice feature.
Maybe try:
var ipaddress = Network.player.ipAddress;

From the docs:
https://docs.unity3d.com/Documentation/ScriptReference/NetworkPlayer-ipAddress.html
https://docs.unity3d.com/Documentation/ScriptReference/Network.html

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