Comments (2)
Need Info: What are boss phases? What is a trigger in this sense? Is the system only dependent on the health of the parent object or can it change? Does a "state" have multiple behaviours from which a random choice is made, for instance, can an attack vary within a state? What variables do you need for the balancing?
from mansionmadness.
the boss phases are the different attacks from the player as well as combinations of two or three of those.
it is dependent on the boss hp meaning it is an open variable for example at 50 hp left trigger
mechanic 1 or at 20 hp left trigger mechanic 2 and 3
no variables there the boss is scripted meaning he will always do that exact attack when the hp is at that number
i need a variable for hp number at which something is triggered, a variable for what it is that is triggered
from mansionmadness.
Related Issues (20)
- Boss Phase Change 1
- Art: Ingame Pause Menu
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from mansionmadness.