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NoahBPeterson avatar NoahBPeterson commented on June 13, 2024 2

I'm using this to run Visual Studio 2003 on Windows 11: https://archive.org/details/visual-studio-2003-unpacked

I'm going through the entire project still. I succeeded in getting the two project references to load, but the remaining 13 still have a lot of references to PS2 and XBOX utilities and libraries that are causing the solution to fail to build.

I also had to set the environment variable X to the xCore folder.

It feels like slow progress, but it's definitely doable.

from area51.

andrewmd5 avatar andrewmd5 commented on June 13, 2024 1

Myself and a few others have taken a crack at it with no luck. Lots of build errors related to reference projects not being found and objects being missing. Someone I contracted claimed to have gotten it building but never delivered.

I assume the migration the original developer attempted to VS 2015 messed up something, so reverting that might allow it to build on the correct / initial version of Visual Studio it was developed with. Once a Win32 build is producible, carefully migrating to VS 2022 seems possible.

Unfortunately, I only have an M3 MacBook so I'm unable to try and fix the build myself at this time; I am willing to start a bounty pool since it might take some time to make some progress.

Once the game is in a buildable state I am willing to dedicate more time & resources to the project (CI, assets, 64-bit, etc.)

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