Comments (2)
Update to latest DynaTech version
from dynatech.
Item is still consumed if "used" on the floor. Using it from the dimensional home sends to the initial spawn of the world instead of the location it was used to send the player there or to the actual spawn point of the world... either would be more appropriate. It's not giving everyone the same id: there is no id assigned initially and the chunk seems to be assigned based on relative position from 0, 0 where it was used... so all uses from x/z +/- 1000 would all go to chunk id 1, for example, the further away from there you get, the higher the chunk value you get taken to. Can't say if that's intended or not since it sounded to me like it was assigned "per player" not "per location" but if it's intended to work "per location" then this part is working now.
from dynatech.
Related Issues (20)
- I was reported a bug by dev ybw0014 HOT 1
- anti gravity bubble keeps terminating after restart. HOT 1
- Anti Gravity Bubble infinate fly HOT 2
- portable liquid tank ignores protection plugins
- Server thread HOT 1
- plugin not working HOT 16
- Barbed Wire - iron golem HOT 1
- AbstractTickingContainer
- Hydro generator and turbine do not produce the buffer energy
- NullPointerException: Profile name must not be null HOT 1
- REVAMP dimensional home generation. It currently uses `generateChunkData` which is depreciated
- Plugin is broken on 1.20.2. HOT 4
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- Antigravity Bubble Disappearing
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- Error occurred while enabling DynaTech vMain - 17 HOT 2
- Anti-Gravity Resulting in Permanent Fly When Teleporting HOT 1
- Dynatech not working with Slimetinker HOT 1
- please add compatibility with rosestacker
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from dynatech.