Comments (4)
Sit tight; I don't think we're quite compatible with protocol version 1.6.1 yet. See #56
from node-minecraft-protocol.
This was with 1.5.2.. My apologies for not making that clear.
from node-minecraft-protocol.
I think you should handle error events returned by the server object:
server.on("error", function(err) {
console.error(err);
});
Did this fix your problem? What is the message of the error event?
from node-minecraft-protocol.
This is probably not relevant anymore, since it's so old. If this is still a problem, feel free to reopen.
from node-minecraft-protocol.
Related Issues (20)
- Cannot read properties of undefined (reading 'overworld') HOT 1
- "Chunk size is 42 but only 2 was read" error HOT 7
- Inconsistent `playerChat` event data
- undefined nbt value HOT 2
- Some event handlers end up being called multiple times after going thru configuration state. HOT 1
- 1.20.4 Login event never triggered on Node 18 HOT 19
- versionChecking.js Bug HOT 3
- TypeError: RSA_PKCS1_PADDING is no longer supported for private decryption HOT 7
- Error: Failed to obtain profile data for X, does the account own minecraft?
- Ladders arent working HOT 3
- mc.createClient doesnt check for SRV dns records HOT 1
- Is there any way to modify the protocol on server side? (maybe using fabric or spigot) HOT 1
- pickRealm silently fails to connect HOT 6
- Entity Effect proxy
- Error: unsupported protocol version: 1.20.6
- Minecraft 1.21+ support HOT 2
- Read Packets from other sources HOT 4
- Problems with Deserializer HOT 3
- Player count modify HOT 1
- Vanilla client cannot connect to example server
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