Comments (9)
According to mcforge.net, mc forge is a classic server. Not supported.
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Dunno if its too late, but I have a feeling that Kyso was talking about Minecraft Forge, which I'm sure you've heard of. I think he's talking about the forge modloader packets. As quoted by "To some extent, you won't have to implement the mods directly, but at least send the packet that Forge wants to let it work? shrug"
AKA.
MinecraftForge mod on server sends packet to mineflayer requesting for mods x, y and z, which are necessary to join.
Mineflayer responds request by falsifying a succeeded packet, repeats for each requested mod.
(If mineflayer does not send back successful packet, kicked by server)
After all requested mod check packets are completed, and all are successful, JOINed!
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I would accept a pull request that did this, but I'm not going to add the functionality myself
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I've completely forgotten about this issue. But yes, @bearbear12345 hit it on the nail.
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@rom1504 can you reopen this issue? Still would be a cool feature =) Requires lower-level protocol support first PrismarineJS/node-minecraft-protocol#114
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MinecraftForge mod on server sends packet to mineflayer requesting for mods x, y and z, which are necessary to join.
Mineflayer responds request by falsifying a succeeded packet, repeats for each requested mod.
Good idea, MCCTeam/Minecraft-Console-Client#100 (a console client with Forge (1.8 and 1.7.10) support) used this same technique
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Yeah reopening. Nothing can be done here until PrismarineJS/node-minecraft-protocol#114 is done though.
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Now that nmp has a minecraft-forge plugin, something can be done here.
Not sure if it would be directly in mineflayer or as a mineflayer-forge (a plugin is probably better)
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let's close this
It can be reopened if there's a real need
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