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priscillay's Projects

cgal icon cgal

The public CGAL repository, see the README below

coordinate_align icon coordinate_align

In order to slove the problem of experiment datas align with groundtruth data

dynaslam icon dynaslam

DynaSLAM is a SLAM system robust in dynamic environments for monocular, stereo and RGB-D setups

eigen-git-mirror icon eigen-git-mirror

Git mirror of the official Eigen's repository -- PULL REQUEST MUST BE SENT TO: https://bitbucket.org/eigen/eigen

evo icon evo

Python package for the evaluation of odometry and SLAM

indoormapping icon indoormapping

Generate 3D dense point cloud based on ORB-SLAM, and build indoor navigation map using OctoMap.

maplab icon maplab

An open visual-inertial mapping framework.

mask_rcnn icon mask_rcnn

Mask R-CNN for object detection and instance segmentation on Keras and TensorFlow

octomap icon octomap

An Efficient Probabilistic 3D Mapping Framework Based on Octrees. Contains the main OctoMap library, the viewer octovis, and dynamicEDT3D.

okvis icon okvis

OKVIS: Open Keyframe-based Visual-Inertial SLAM.

opencv icon opencv

Open Source Computer Vision Library

opencv-mingw-build icon opencv-mingw-build

👀 MinGW 32bit and 64bit version of OpenCV compiled on Windows. Including OpenCV 3.3.1, 3.4.1, 3.4.1-x64, 3.4.5, 4.0.0-alpha-x64, 4.0.0-rc-x64, 4.0.1-x64, 4.1.0-x64

orb-slam2_rgbd_dense_map icon orb-slam2_rgbd_dense_map

This repository is modified from Xiang Gao's "ORB_SLAM2_modified".It is added a dense loopclosing map model.

orb-vins_rk4 icon orb-vins_rk4

LearnVIORB by using Runge Kutta 4th Order Integration On Manifold

orb_slam2 icon orb_slam2

Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities

orb_slam2_ssd_semantic icon orb_slam2_ssd_semantic

动态语义SLAM 目标检测+VSLAM+光流/多视角几何动态物体检测+octomap地图+目标数据库

orbslam_imu icon orbslam_imu

The code of Stereo-inertial odometry using nonlinear optimization

pangolin icon pangolin

Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

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