Comments (8)
Absolutely. You can use the CC2D in any game that you make whether paid or
free. The only restrictions on the CC2D are that it cannot be sold or
distributed as a Unity asset to other Unity developers.
Mike
On Sun, Dec 28, 2014 at 7:16 PM, darkevilmac [email protected]
wrote:
Hello, recently I discovered this CharacterController and it seems like it
would suit my needs really well. However, when I read the license I'm just
having a slight misunderstanding. My question is would it be within the
bounds of your license to use your controller in a non free game I'm making?—
Reply to this email directly or view it on GitHub
#42.
from charactercontroller2d.
Alright thats great, it would also be nice to know for the future, is it also allowed for me to use the CharacterController2D in an sold asset for an example? For example if I was to make a networking solution would it be allowed to have a 2D example using the Controller? With a link to the github for credit of course.
from charactercontroller2d.
No, that is not allowed. Distribution is only allowed in a compiled game.
The asset/source can not be distributed.
Mike
On Sun, Dec 28, 2014 at 7:56 PM, darkevilmac [email protected]
wrote:
Alright thats great, it would also be nice to know for the future, is it
also allowed for me to use the CharacterController2D in an sold asset for
an example? For example if I was to make a networking solution would it be
allowed to have a 2D example using the Controller? With a link to the
github for credit of course.—
Reply to this email directly or view it on GitHub
#42 (comment)
.
from charactercontroller2d.
Corgi Engine
https://www.assetstore.unity3d.com/en/#!/content/26617 is selling your code (with modifications) in that asset.
they have a class called CorgiController2D and the code is 80% equal to CharacterController2D.
from charactercontroller2d.
Many thanks for the heads up. I will report it directly to Unity.
Mike
On Wed, Feb 25, 2015 at 4:01 PM, Camilo Soto Montoya <
[email protected]> wrote:
Corgi Engine
https://www.assetstore.unity3d.com/en/#!/content/26617 is selling your
code (with modifications) in that asset.they have a class called CorgiController2D and the code is 80% equal to
CharacterController2D.—
Reply to this email directly or view it on GitHub
#42 (comment)
.
from charactercontroller2d.
To further expand and clarify on this topic, after creating a commercial (closed source) game using the CharacterController will I then have to release my personal code that builds open or uses the CharacterController? Also in terms of attribution would putting it in the Credits portion of the game be sufficient or even necessary?
from charactercontroller2d.
When using the CC2D in a game nothing at all needs to be done. No attribution is required and you most certainly don't need to release your source code. You are clear to just make all your games with it!
Mike
On Mar 6, 2015, at 12:08 AM, mrcoder16 [email protected] wrote:
To further expand and clarify on this topic, after creating a closed source game using the CharacterController will I then have to release my personal code that builds open or uses the CharacterController? Also in terms of attribution would putting it in the Credits portion of the game be sufficient or even necessary?
—
Reply to this email directly or view it on GitHub.
from charactercontroller2d.
Thank you for the quick reply and the awesome CharacterController.
from charactercontroller2d.
Related Issues (20)
- SpriteShape incompatible?
- OneWayPlatforms not detected on slopes
- License ShareAlike requirements HOT 1
- Seemingly random clipping into walls and ground.
- Enemies should use CC2D as well? HOT 1
- Time Scale & Target Frame HOT 1
- inconsistent grounding detection HOT 4
- License prohibits using this asset in any commercial game HOT 1
- When pressing down on one way platforms doesn't fall
- "Not Grounded" when descending a slope towards a flat surface. HOT 1
- Unwanted collision for lower oneWayPlatforms HOT 1
- Character springs very high into the air
- Launched in opposite direction when colliding exactly on an edge
- Call to Move should be moved from Update to FixedUpdate
- Any plan for ECS version?
- warpToGrounded doesn't seem to be used? HOT 1
- when you run and jump it can push you back when you hit the floor or the ground HOT 1
- Elevator glitch? HOT 2
- Warp to ground freeze Unity HOT 2
- support polygon collider
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