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PremyslTalich avatar PremyslTalich commented on June 12, 2024

I am gonna have a look at that and I will let you know more after that.

  1. Are you sure you have properly set download prefix [FenceMaterial]?
  2. What material do you use for [FenceMaterial]?

Thx for your report! ;-)

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SHAREN avatar SHAREN commented on June 12, 2024

[FenceMaterial 1.0 255 255 255 255] materials/cable/bf_rope.vmt
materials/cable/bf_rope.vtf

When tg_fence_type 1 ring is operating normally, see the color is not black rope

P.S. Why do not you use standard files from the CS: GO?
For example materials/cable/rope.vtf

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PremyslTalich avatar PremyslTalich commented on June 12, 2024

Seems like there is problem with shaders used by materials...

If I use shader SplineRope which is used by ropes in Source engine and tg_fence_type 2, it´s not rendered during "building" fence (here it's beam and not rope).

If I use another shader it works for tg_fence_type 1 but not tg_fence_type 2. Some CS:GO update had to break that, because that was the reason why I made bf_rope material.

Summary: We have to have two different materials, one for beam fence and another one for rope fence... And I also have to somehow make visible beam when "building" rope fence (I guess hardcoded material).

And as for players not passing thru fence, now it's not possible. Now you can only punish them for escaping fence, but not prevent them from escaping. For that should be possible to make simple TG module to push players back to the fence (I might do that).

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SHAREN avatar SHAREN commented on June 12, 2024

It would be great if you so make (push players back), but that the prisoners remained opportunity to jump the fence and run away.

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SHAREN avatar SHAREN commented on June 12, 2024

Setting CBaseEntity to non-brush model models/props/cs_office/trash_can.mdl
Setting CBaseEntity to non-brush model models/props/cs_office/trash_can.mdl
Setting CBaseEntity to non-brush model models/props/cs_office/trash_can.mdl
Setting CBaseEntity to non-brush model models/props/cs_office/trash_can.mdl
In server console
https://github.com/KissLick/TeamGames/search?utf8=%E2%9C%93&q=trash_can.mdl

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PremyslTalich avatar PremyslTalich commented on June 12, 2024

As far as I know, that is something we cannot solve...

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PremyslTalich avatar PremyslTalich commented on June 12, 2024

Fixed - c992773

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SHAREN avatar SHAREN commented on June 12, 2024

When you create a ring material is changed, but Finished ring does not work
http://images.akamai.steamusercontent.com/ugc/392175615068918402/4675C4DA2AACA6E2F8CD07F32896923A513542E7/ not workink with tg_fence_type 2, I think problem is here https://github.com/KissLick/TeamGames/blob/c992773436de06655f535a1c92ec62aebdb73514/addons/sourcemod/scripting/LaserFences.sp#L139

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PremyslTalich avatar PremyslTalich commented on June 12, 2024

Post here your material's vmf file pls (as attachment).

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SHAREN avatar SHAREN commented on June 12, 2024

"Unfortunately, we don’t support that file type. "
http://rghost.ru/8JjmphwNX from here https://github.com/KissLick/TeamGames/tree/master/extras/rope

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PremyslTalich avatar PremyslTalich commented on June 12, 2024

The shader in this material is UnlitGeneric which is currently unsupported by ropes (since some CS:GO update). You need to use material with shader SplineRope if you want to use rope fences.

You can simply create your own version of this material, just with shader SplineRope (differs only in vmt file).

Wiki explenation - Note #1

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