Comments (20)
Thanks for filing. Any idea how to replicate?
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I got the same issue when I grouped an object and the camera together into a new object then moved the new object
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Can you share some code?
Did you move the camera out of its existing parent? Or did you just add something on to the camera as a child?
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I can't share code since I'm not able to use my computer atm... But I know that I created a VR.empty object then a VR.box, I then put the box and the camera as the child of the empty object.. So I guess I moved the camera out of its existing parent (didn't know the camera had a parent)
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I was trying to make a collision system but guess I failed... I managed tho... Used some three.js mesh related stuff to make due
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Thanks. I tried that, but it's not enough to replicate the problem, and there are a number of potential pitfalls that you may have run into. So I need to see exactly how you did it. Please paste a link or some code when you're back online and have a moment.
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Forgot to mention I made a movement system... It works fine until u actually move the camera, not just looking around
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Unfortunately I can't use my computer until I unpack it (I'm about to move so yea)
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We are just using panorama in our html:
VR.panorama('src');
I've tried two Macbook Pro's (13") running the same version of Chrome and OSX and get the same error.
It works perfectly on my own Macbook Pro (15" retina Late 2013), same version of Chrome, but I have OSX 10.9.5.
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This error is occurring on all of the demos when using the same configuration. Its seem to be related to the threejs audio library.
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@Senths02 I still can't replicate the error. Since you're using Chrome, I'm assuming you're not using an Oculus headset, right?
I just upgraded three.js to the released version 72. See if that helps.
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No, just the browser and laptop. Unfortunately the upgrade hasn't had an effect. Did you try it out on OSX 10.8.5?
Screenshot from 13" Macbook Pro:
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Okay, I see what's going on here. It has nothing to do with the OSX version. I'm guessing your MBP is a couple years old and has a hard drive, not an SSD, right?
These MBPs have accelerometers in them so they can detect when you drop them and lock up the hard drive before you hit the ground. Chrome uses this info to generate "deviceorientation" events, which are usually only helpful in mobile devices. My machine has an SSD, so I have to think about where I can get my hands on one like yours so I can debug this and write a workaround.
In the meantime, can you see if this one has the same problem?
http://borismus.github.io/webvr-boilerplate/
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That makes sense. Thanks a lot for looking into this. The link you supplied works fine on the machine with hard drive, no errors.
I'm working on a project for the BBC and wanted to use your library. Is there an email address I could contact you at?
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@Senths02 Can you see if that last commit helped?
Yeah, drop me a line. brian at chirls dot com
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@skompc: I advise against moving the camera off the "body" object. It will cause problems when the HMD moves or rotates to change the view. You can try moving VR.body.object
under a parent object, but the safest way is to update VR.body.position
whenever you want to move the viewer around.
In any VR experience, you want to be very careful about how you move the viewer so you don't make them sick.
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Thanks Brian!
I'm not getting any errors and the image comes up, but it still wants to use compass. I get the mobile device icons in the bottom left and you can't pan.
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Okay, how about now? I (with hesitation) added UA parsing to turn off orientation by default on non-mobile devices. You can still turn it back on if you want by clicking the compass icon.
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That seems to have done the trick! Thanks a lot!
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Great! Looking forward to hearing about what you're working on via email.
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Related Issues (20)
- Text rendered center aligned if text width is shorter than the 'wrap' HOT 1
- Installing the starter kit for development
- How to check current rotation of an object HOT 8
- Transparent images HOT 2
- Add a link to an object in the scene HOT 2
- Closed
- Using Images
- Audio does not play on iOS device
- text renders a black box background
- Can not disable all movements
- 180 degree mode? HOT 2
- CVE-2018-16487 High Severity Vulnerability detected by WhiteSource
- CVE-2018-3721 Medium Severity Vulnerability detected by WhiteSource
- WS-2018-0210 Low Severity Vulnerability detected by WhiteSource
- WS-2019-0032 Medium Severity Vulnerability detected by WhiteSource
- WS-2019-0019 Medium Severity Vulnerability detected by WhiteSource
- CVE-2016-10540 High Severity Vulnerability detected by WhiteSource
- CVE-2017-16138 High Severity Vulnerability detected by WhiteSource
- WS-2017-0330 Medium Severity Vulnerability detected by WhiteSource
- WS-2018-0107 High Severity Vulnerability detected by WhiteSource
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