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AriesPlaysNation avatar AriesPlaysNation commented on May 29, 2024 1

Issue Fixed!
What happened:
When your Unity software is initially installed, it was not saved to the C:/ Drive.
I instead installed to the G:/ Drive.

How to fix:
Open your directory to "PokemonUnity/Pokemon Unity" Right click Assembly-CSharp.csproj" -> Open with notepad(notepad++ to preference).
Change all directories from C:/Program.... to the directory of your Unity software (in my case "G:/...".
Repeat with "Assembly-CSharp-Editor.csproj"

The default location PokemonUnity uses to find your Assembly files is on the C:/ Drive. If you installed on a different drive, you need to change the directory so PokemonUnity can find the correct Assembly files!

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herbertmilhomme avatar herbertmilhomme commented on May 29, 2024

Thanks again for doing this. It's already coming in handy.

I laughed really hard at

To Reproduce
Steps to reproduce the behavior:
Open project for the first time
Get 1000+ errors

Expected behavior
Should be open with 0 errors.

Great work, and thanks for making this post.

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AriesPlaysNation avatar AriesPlaysNation commented on May 29, 2024

No problem. I figured theres a lot of people who don't/can't download Unity on their C:/ Drive! And gotta love them 1k+ errors lol

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eeuq7mi avatar eeuq7mi commented on May 29, 2024

Development Environment:

Unity version: Unity 2017.4.1f1 (#66)
IDE version: Microsoft Visual Studio 2019

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herbertmilhomme avatar herbertmilhomme commented on May 29, 2024

Wow, this was all the way back in Apr, like two month ago, and no one noticed it? Have you tried using the latest pull request? I'm not sure on how much activity this project is getting from any of the other members. Apparently, there's talk of starting over, but in different repositories and in private groups. I've continued this project publicly but on my own name, and I've resolved most of the coding errors and added some improvements wherever I saw needed it. If you still care about pokemon project but using simple programming that's drag-and-drop into unity environment. I believe the repository I host is the only one with that description in c#.

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