Comments (2)
Link is here:
https://github.com/KhronosGroup/MoltenVK
from pojavlauncher_ios.
Minecraft uses OpenGL, you can't use this alone for Minecraft. This is also already used for Zink(how else would it run?)
ANGLE translates OpenGL directly to Metal so it would be useless there. It's also already the fastest renderer.
HolyGL4ES relies on deprecated OpenGLES functions. Those aren't as optimized as Metal, leading to subpar performance.
If this isn't clear enough then
What you think pojav does
Metal -> Zink -> Vulkan
Metal -> ANGLE -> Vulkan
OpenGLES -> HolyGL4ES -> OpenGL
What pojav actually does
Metal -> MoltenVK -> Vulkan -> Zink -> OpenGL
Metal -> ANGLE -> OpenGL
OpenGLES(slow) -> HolyGL4ES -> OpenGL
What you think Minecraft does
Vulkan -> Minecraft (fast)
OpenGL -> Minecraft (slow)
What Minecraft actually does
Vulkan -> Minecraft (wont even start)
OpenGL -> Minecraft (will actually start)
What you think you want
Metal -> MoltenVK -> Vulkan
What you actually want
Metal -> ANGLE -> OpenGL
from pojavlauncher_ios.
Related Issues (20)
- [Bug] 1.20.1 forge with Zink crashes iOS 15
- Problems with the game registering L2 and R2 triggers HOT 1
- [Bug] <Crash on start version 1.20.4> HOT 2
- [Bug] <Crashed when launching the gamen> HOT 1
- Better way to use JIT HOT 3
- [Bug] The version does not download and gives an error
- [F-Req] Make it available on new Altstore for iOS HOT 2
- [Bug] crash right now when I start my game HOT 2
- App Store HOT 1
- [Bug] I can’t play the full version of java edition even though I own it HOT 2
- [F-Req] Quit Minecraft or crash is it possible to just go back to the Pojav menu? HOT 3
- [Question] Hotbar not working HOT 2
- Error code 1[Bug] <Short description> HOT 2
- [Bug] Crash on 1.20.4 using Dopamine jailbreak HOT 7
- [Bug] Java 21 missing HOT 1
- [Question] <Android 6 farbic support> HOT 2
- No jit for m1 m2 ect ipads HOT 1
- [Question] Java 21 in Pojav HOT 4
- [Question] cant ues launcher HOT 5
- Idk[Info] <Short description> HOT 1
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from pojavlauncher_ios.