Comments (1)
Depending on the configuration of the optimization pipeline, glTF Transform may reorder vertices, eliminate some vertices, or change the numerical values of vertex attributes. The intention of the optimizations is that the scene should look the same, while being represented in a more compact way. If the model does not look visually the same, that could be a bug we could investigate. If you require that no vertex data change in any way, then little optimization is possible, and you probably need to skip the -T
flag.
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Related Issues (20)
- TypeError: fetch failed
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