Comments (6)
I think, this doesn't apply to GPGS, because it doesn't use OAuth
from play-games-plugin-for-unity.
I also would like a definitive answer regarding whether the OAuth granular consent updates will impact this plugin.
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I am using leaderboard for my game, hope you can update the OAuth Granular feature
from play-games-plugin-for-unity.
I think, this doesn't apply to GPGS, because it doesn't use OAuth
@frolky Hi, thanks for replying, but I am sorry that I cannot understand what you mean "it doesn't use OAuth". Could you kindly elaborate your statement with more details?
As far as I know from reading the source code of GPGS v0.10.12, which is used in our product, it seems that GPGS requests several "OAuth scopes".
I have to admit that I am not fully clear with the OAuth thing, so here are the possibilities I can deduce from my own finding (the source code) and your statement. I am wondering which is correct:
- GPGS used OAuth in old versions (such as v0.10.12), but it does not use it anymore in the latest version. The GPGS team suggests all users migrate to the latest version.
- GPGS never used OAuth. The function name
AddOauthScopes
was a joke or mistake or something, or I simply traced the wrong code. We do not have to worry about the granular consent feature, no matter which GPGS version is used in our product. - What you mean by saying "GPGS" was actually something else (not GooglePlay Games Services plugin for Unity), it was a misunderstanding. As for the current status and future of GPGS is still left unknown.
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Thank you for your early reply, I received this email from google. I don't know what to do next.
Starting June 17, 2024, Google users will get more granular controls for sharing their Google account data with third-party apps. Test your app and make any necessary updates for the best user experience.
Hello Google Developer,
Our records indicate that your app(s) has requested access to Google APIs and may be affected by an upcoming OAuth consent change.
We’re writing to remind you that starting June 17, 2024, Google will enable granular consent, which allows OAuth users to grant or deny Google account data permissions on a more granular level to third parties.
We’ve provided more information below to help you through this change.
What you need to know
OAuth users will see a granular consent screen allowing them to grant or deny granular permissions to Google account data to your app(s) starting June 17, 2024.
Please note, Workspace Enterprise apps that are granted domain-wide delegation of authority or marked as Trusted will not be impacted by this change at this time.
What you need to do
We recommend that you test your app with granular consent and make any necessary updates to ensure an optimal user experience:
Review our OAuth granular consent guide to learn about the requirements and best practices to handle granular consent.
If needed, update your app to ensure it supports granular consent.
If necessary, you may request a one-time extension, giving you until August 19, 2024, to support granular consent. If you have already requested an extension, please ignore this instruction.
Here is a list of your client ID(s) that may be affected by this change. If you have Google Cloud Platform console login issues, the Google Cloud Support team can help. Please submit a ticket in the Support Hub.
from play-games-plugin-for-unity.
Has anyone found out if granular consent impacts this plugin? I requested an extension for my app as I couldn't find an answer on what to do before the deadline.
from play-games-plugin-for-unity.
Related Issues (20)
- Remove Plugin Completely HOT 1
- Known vulnerability detected
- Unity splash Auto Login
- [Bug] Non-secure network connections error
- Can someone share sample for google play login? HOT 2
- Authentication failed. Prompt shows 400 Bad Request
- Sign in doesn't work. Returning an error code. HOT 11
- Only One Player data Saved
- Automated testing isn't possible with auto sign in as it hangs on the create profile screen
- Cloud saves sometimes deleted?
- `SavedGameMetadata` is closed after `CommitUpdate` HOT 1
- Is it possible to do a silent login with play games platform? HOT 1
- Errors on install from Package Manager (missing .meta files) HOT 4
- Cannot create a new save data file with OpenWithAutomaticConflictResolution HOT 1
- Issue getting Saved Games to work on device HOT 3
- Exception java.lang.NullPointerException: null reference at com.google.android.gms.games.ui.signinflow.SignInChimeraActivity.F HOT 15
- How to validate an auth token in my custom backend? HOT 1
- When uploading to google play get message (Update your Play Core Maven dependency to an Android 14 compatible version! ) HOT 2
- How to map Google Services Leaderboard user id to current user?
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