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pkoukk avatar pkoukk commented on May 27, 2024

In order to allow multiple Encodings to be initialized concurrently, I did not lock getEncoding() but only used sync.Once to ensure the same instance is returned for the same Encoding name.
Now it seems that getEncoding() is a very expensive operation and perhaps should not be allowed to execute concurrently, as it will allocate too much memory during execution.

from tiktoken-go.

qhenkart avatar qhenkart commented on May 27, 2024

@pkoukk thank you so much for the quick response and enhancement. Very cool.

I just want to clarify that with this update, I can generate a single encoding in the main.go file during server initialization and pass it to the handler so that requests and threads created within the request can reuse the same encoding maps concurrently?

from tiktoken-go.

pkoukk avatar pkoukk commented on May 27, 2024

Sure, of course you can.
You also can initialization tiktoken in go routines.
Now 10 threads only need allocate about 10M of space, which is 1/10 of the original.

from tiktoken-go.

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