Comments (11)
@zur4ik - I was having the same problem. For anyone else:
var renderer = PIXI.autoDetectRenderer(256, 256, {antialias: false, transparent: true, resolution: 1});
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better late than never! background transparency is now implemented..
var renderer = PIXI.autoDetectRenderer(400, 300, null, *true*);
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Ah yes! That would be quite handy, pixi.js is not set up for transparent backgrounds just yet, but will be super easy to change that :)
Added to my todo list..
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thanks for the reply, can you give me a hint please, maybe i could help ;)
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You are more than welcome too help 👍
Here's a starting point for ya :)
The background color is set here (line 78) in the canvas render:
if(this.view.style.backgroundColor!=stage.backgroundColorString)this.view.style.backgroundColor = stage.backgroundColorString;
and here (line 189) in the webGLRender:
gl.clearColor(stage.backgroundColorSplit[0], stage.backgroundColorSplit[1], stage.backgroundColorSplit[2], 1.0);
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@GoodBoyDigital This is great! I was literally just looking to implement this. Thanks!
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wow! ... was reserving my weekends to do this but thanks!!
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and... for those new to pixi.js... wow! sweet!
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I put
var renderer = PIXI.autoDetectRenderer(400, 300, null, true);
but my canvas is black anyway. Any ideas?
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@zur4ik if you are using v3,that is not the proper param for autoDetectRenderer. Check out the v3 docs:
http://pixijs.github.io/docs/PIXI.html#.autoDetectRenderer
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This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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Related Issues (20)
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