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pixeltris avatar pixeltris commented on May 24, 2024 1

You need to add the images to LocalData. There's some basic information how to do that here (though not an explicit step by step guide)

https://github.com/pixeltris/YgoMaster/blob/master/Docs/CustomImages.md#unity-asset-file-paths

Another way to do this is to create these image files:

  • Data/ClientData/Card/Images/Illust/tcg/16228.png
  • Data/ClientData/Card/Images/Illust/tcg/16379.png
  • Data/ClientData/Card/Images/Illust/tcg/16386.png
  • Data/ClientData/Card/Images/Illust/tcg/16380.png
  • Data/ClientData/Card/Images/Illust/tcg/16230.png
  • Data/ClientData/Card/Images/Illust/tcg/16223.png
  • Data/ClientData/Card/Images/Illust/tcg/16428.png

Resolution 512x512. This method is worse as it negatively impacts performance as the image files are being accessed and can significantly impact RAM usage (depending on how many images are used).

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pixeltris avatar pixeltris commented on May 24, 2024 1

If you don't care about the images being shown you can alternatively set AssetHelperDisableFileErrorPopup to true in ClientSettings.json.

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julianv22 avatar julianv22 commented on May 24, 2024

Thank you! I made it
3
2
1
4

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pixeltris avatar pixeltris commented on May 24, 2024

No problem. Here's a list of cards which are in the data files but not in the card list missing-cards.txt

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julianv22 avatar julianv22 commented on May 24, 2024

By the way, I want to ask what is the animation folder address? I want to change some animation of card

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pixeltris avatar pixeltris commented on May 24, 2024

Like the animation which is shown when you use a dark hole, monster reborn, etc? I'm not sure. But there are people who have modded those files. I would recommend asking for guidance from someone who has done it already. I think those files use Spline for their animations.

Example: https://www.nexusmods.com/yugiohmasterduel/mods/84

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