Comments (1)
Most of USharp's bindings are automatically generated by UFUNCTION/UPROPERTY exposed members. Functions which aren't tagged in this way need to be exposed to USharp manually.
https://github.com/pixeltris/USharp/pull/88/files this PR shows an example of exposing UActorComponent::RegisterComponent manually. UUserWidget::GetWidgetFromName will likely need to be exposed in the same way. I can do this for you if you want, or if you want to try it yourself I'll accept PRs for pretty much anything that you want to manually expose.
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