Comments (2)
The problem is fixed, however new problem (posted by IntegratedQuantum): When going an a block at its corner (100%, needs a lot of precision), we can pass through.
from cubyz.
The bug is not fixed, however a that low priority and young bug doesn't deserve a issue on it's own. That's why i'm closing it.
from cubyz.
Related Issues (20)
- Shell can check its own path
- 24×24 textures?
- The game crashes when there is no audio device.
- Sometimes the world is dark shortly after starting the game.
- Stamina HOT 2
- Boost stats when sleeping well HOT 2
- Breaking blocks does not update the occlusion culling data structure.
- Some item amounts in the inventory (in the creative inventory and the crafting inventory) are set to 43690 (undefined)
- Items are no longer dropped when clicking outside off a gui window.
- The game sometimes crashes when moving at max render distance.
- Network Data Validation
- advanced physics effects HOT 3
- mesh network HOT 1
- GUI: Client VPS HOT 1
- Find a better allocator for thread-local allocations
- Mesh uploading takes too long when vsync is enabled
- Placing a character in front of a non-ascii character produces weird characters
- The item texture for fog blocks is incorrect
- Should z be up? HOT 1
- Lighting bugs when moving up and down
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from cubyz.