Paritosh Kulkarni's Projects
Attempt to understand and compare different Acceleration structures
General Algorithms
Classical BomberMan Game
C(UDA) accelerated language model inference
Polygon Clipping and Offsetting - C++, C# and Delphi
Compute Shader Based Ray Tracer
Deferred Renderer with many point lights
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
GPU Pathtracer from scratch in C++/CUDA
This is a project that showcase GPU/parallel programming using parallel primitives like reduction. Starting from a naïve implementation we will go on making improvements and along the way we will learn about GPU architecture and how to optimize/best practices.
Lighthouse 2 framework for real-time ray tracing
Simple C utility to detect memory leaks
Vulkan Renderer
Nori: an educational ray tracer
GPU based path tracer.
Linked List Based Implementation
Implementation of ON Diffuse Light Model
This is OpenGL program to get Over Draw Count
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.
[UNMAINTAINED] Real-time path tracing on the web with three.js
Image Processing using Compute Shader
Nearest Neighbour, Bi Linear, Cubic Interpolation to resize image
🐠 ZSH port of Fish history search (up arrow)