Comments (4)
On the other hand there is a lot of feedback I could benefit from. Perhaps someone has experience with another graphics library addressing a concern I never would have thought of...
from graphics.
The Ludum Dare Jam has given this project a little more attention.
from graphics.
It would be nice to get help from people who have experience in one of the following areas:
- OpenGL
- benchmarking graphics
- code optimization
- polygon algorithms
- images/textures
from graphics.
I'd like to minimize the workload required to maintain the project and make it "feature complete". It is usually more work to supervise others and provide the material to understand the design. I'll try keep the documentation detailed, but I doubt high level concepts are easy to communicate.
from graphics.
Related Issues (20)
- Question: manually constructing a Viewport struct
- Scaling graphics causes artifacting HOT 1
- XOR'd lines and shapes? HOT 3
- Switch to user space coordinates by default [BREAKING CHANGE] HOT 28
- `graphics::character::CharacterCache>::Error` doesn't require `Debug` trait HOT 4
- type mismatch resolving `<G as graphics::Graphics>::Texture == opengl_graphics::Texture`
- Move `DeformGrid` to separate library HOT 1
- Circle arc should take a center position instead of rectangle HOT 1
- Scaling issue when resizing window on macOS HOT 5
- Update draw state docs HOT 1
- Make `Text` draw with position HOT 1
- Add `Stencil::Increment` HOT 1
- Add `math::invert` for `Matrix2d`
- Support 9-slicing sprites HOT 2
- Numeric inaccuracy when drawing a full circle with `circle_arc` HOT 2
- `circle_arc` disappears when drawing a full circle
- Add support for individual vertex colors HOT 1
- triangulation.rs panics when drawing shapes with resolution above some limit
- Add `line::Shape::RoundWithResolution`
- Create wiki pages
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from graphics.