Comments (1)
Alright! Some more information:
- According to this page, and this entry, android has changed its egl specification to 1.5
- Changing the following items in
cargo.toml
do not change the result(These are part of cargo apk):[package.metadata.android] # The target Android API level. # It defaults to 18 because this is the minimum supported by rustc. # (target_sdk_version and min_sdk_version default to the value of "android_version") android_version = 29 target_sdk_version = 26 min_sdk_version = 25 # The maximum supported OpenGL ES version , as claimed by the manifest. Defaults to 2.0. # See https://developer.android.com/guide/topics/graphics/opengl.html#manifest opengles_version_major = 2 opengles_version_minor = 1
- Changing the opengl version when creating the window produces no change:
let window: GlutinWindow = WindowSettings::new( "rust app", (200.0, 200.0) ) .fullscreen(true) .graphics_api(OpenGL::V2_1) //This currently matches my Cargo.toml .build() .unwrap();
- I am 100% sure the error occurs during this call, I've isolated it to here.
- My dependencies are as follows:
[dependencies] android_glue = {git = "https://github.com/rust-windowing/android-rs-glue"} piston = "0.49.0" piston2d-graphics = "0.35.0" pistoncore-glutin_window = "0.63.0" piston2d-opengl_graphics = "0.69.0" [patch.crates-io] # Winit uses an old version which is incompatible with the new cargo apk android_glue = {git = "https://github.com/rust-windowing/android-rs-glue"}
New questions for when someone answers:
- Does the change to egl1.5 make glutin incompatible with android 10?
- If so, could I opt to not use this newer version until some kind of compatibility is reached?
- Should I really be posting this in glutin's repo, given that it's the surface provider and where the errors occur?
from glutin_window.
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from glutin_window.