Comments (1)
You should only need VoxelTools.h, where high level editing functions are, and VoxelWorld.h for lower level.
If you want you can also look at all header files in the Classes folder, but avoid the Private one, as it only contains internal functionality.
If you find functions that are missing doc, please report them.
You can also look at the VoxelPlayerController blueprint for use examples.
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Related Issues (20)
- Toggle voxel world shadows
- [Feature Request] Debug tool to show coordinates of the voxel we're looking at
- Terrain Tools do not work with multiple viewports open
- Incompatibility of UVoxelProjectionTools::FindProjectionVoxels() with customised collision profile for the VoxelWorld. HOT 1
- CPP generated graph crashes when changing parameters at runtime if its not set as class instead of the graph object.
- 8bit material indecies HOT 1
- Voxel Plugin 2.0. Texture compression requires User Interface 2D
- Voxel Plugin 2.0. Null MaterialParam texture should warn
- Problem with rebuild on mac HOT 2
- DrawDebugIntBox Blueprint node draws with an offset for cubic voxel worlds HOT 2
- [Fix] Linux (21.04) Building Issue
- Multiplayer Collision Replication Issue HOT 2
- [Feature Requests] Can I get the Get world locations of all cubes I destory in cubes world?
- Building on MacOS 12.1 Compilation Error with UE 5.1 HOT 2
- Build Voxel Pro for UE5 Fails HOT 7
- voxel for UE5.0.2?? HOT 1
- 27
- Crash UnrealEngine-5.1.1-release. MultiPlayer Example. 100% happen. HOT 2
- Shader Compile Error Android ASTC. Cook Failure. Package Failure.
- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000000
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