Comments (5)
Here is a resource that may help that I shared in the discord.
https://forums.inovaestudios.com/t/procedural-terrain-rendering-how-to/765
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Here are three more resources that may help with the rendering side of things. One is a physical book.
https://www.amazon.com/3D-Engine-Design-Virtual-Globes/dp/1568817118
https://cesiumjs.org/hosted-apps/massiveworlds/
https://cesiumjs.org/ <- Full Source code is available on Github via the site.
from voxelplugin.
OK so - A bit of info that I dug up on how this can be achieved.
- Shrink the size of the destination object the farther you are away from it (Planet, Star, Asteroid, etc.). This should be done on the client side only.
- Make use of double precision or floating origin this will handle physics and the like at very long ranges. Computers only have so much precision.
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Tool for the creation of solar system sized game worlds
from voxelplugin.
from voxelplugin.
Related Issues (20)
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- 27
- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000000
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