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HeadClot avatar HeadClot commented on May 17, 2024 2

Here is a resource that may help that I shared in the discord.

https://forums.inovaestudios.com/t/procedural-terrain-rendering-how-to/765

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HeadClot avatar HeadClot commented on May 17, 2024 1

Here are three more resources that may help with the rendering side of things. One is a physical book.

https://www.amazon.com/3D-Engine-Design-Virtual-Globes/dp/1568817118
https://cesiumjs.org/hosted-apps/massiveworlds/
https://cesiumjs.org/ <- Full Source code is available on Github via the site.

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HeadClot avatar HeadClot commented on May 17, 2024

OK so - A bit of info that I dug up on how this can be achieved.

  1. Shrink the size of the destination object the farther you are away from it (Planet, Star, Asteroid, etc.). This should be done on the client side only.
  2. Make use of double precision or floating origin this will handle physics and the like at very long ranges. Computers only have so much precision.

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Phyronnaz avatar Phyronnaz commented on May 17, 2024

Tool for the creation of solar system sized game worlds

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Phyronnaz avatar Phyronnaz commented on May 17, 2024

Import Minecraft worlds

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