Comments (5)
BuildGeoArray should create a GeoArray:
And this two node should merge them:
GeoMerge (arbitrary number of geo)
-inputGeo_1
-inputGeo_2
-inputGeo_n
-outputGeo
GeoArrayMerge
-inputGeoArray
-outputGeo
Just an idea
Original comment by [email protected]
on 9 Dec 2011 at 11:49
from coral-repo.
[deleted comment]
from coral-repo.
I beleave that geoArray need for complex manipulations, like intArray,
floatArray etc... And wold be good for nodes like forEach ...
Original comment by [email protected]
on 9 Dec 2011 at 12:03
from coral-repo.
And ofCourse simple GeoMerge needet to for simple combine geometries
Original comment by [email protected]
on 9 Dec 2011 at 12:04
from coral-repo.
Yes it all makes sense, I'll probably send an email on the list to discuss this
further.
Original comment by [email protected]
on 9 Dec 2011 at 1:01
from coral-repo.
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- Feature Request: Undo HOT 3
- Cut/Copy/Paste/Duplicate in edit menu and with shortcut HOT 6
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- Internationalisation problem when parsing floats (comma vs point) HOT 6
- Feature Request: Some features HOT 3
- GeoDrawNode in maya crash HOT 1
- Feature Request: Double click to add HOT 2
- coral doesn't support Multiple Viewports HOT 1
- RangeLoop Node doesnt take Int Node, and crash of coral after connecting Int to RangeLoop HOT 3
- Maya crashed after two file-opening HOT 2
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- Segfault opening cow.obj on Linux HOT 1
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- Code review request HOT 2
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