Comments (9)
What do you mean? You should be able to use the current library from any place of your code.
from upng.js.
I use upng on a game engine. I convert RGBA to png arraybuffer and save it as a file. The conversion process takes about 2 or 3 seconds. I don't want to jam the main thread. Is there any async method
from upng.js.
What kind of data do you store inside PNG images? If you have game screenshots, use JPG for them (the encoding would take 100ms and files are 5x smaller). We also have a method for producing valid PNGs without any compression (takes 10ms for any image, but the output size is always 4 Bytes per pixel), but it is not exposed in our API now.
To avoid using the main thread, you could call UPNG.js in a web worker.
from upng.js.
I make mobile games without web worker, which can only be used in the main thread and requires PNG pictures,
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I think it is not possible to make Javascript run outside the main thread without a web worker.
from upng.js.
Yes, but it can be executed in frames. This is a common strategy to prevent the game from jamming. The proportion setTimeout can skip to the next frame to continue execution. For example, if one frame is 16ms, you can skip to the next frame after 8ms.
from upng.js.
We do not have an option to pause the PNG encoding, and to do it in multiple steps :(
from upng.js.
You probably mean the CPU executing multiple threads on a single CPU core. But that is what Web Workers are for.
from upng.js.
OK, thank you for your answer. At present, it can only be used like this. Thank you for your work.
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Related Issues (20)
- tabs / loop parameter HOT 1
- Encode PNG with specific palette and samples information HOT 1
- Inflation algorithm used for decoding can go into infinite loop HOT 2
- LGTM.com issues in UPNG.js HOT 1
- APNG images at second index until <numimages> gets offset and gets wrong size HOT 9
- How do I encode my ImageData 1-to-1, keeping #12345600 color (RGBA) as it is, not dropping to #00000000? HOT 1
- Uncaught RangeError: byte length of Uint32Array should be a multiple of 4 HOT 5
- Reduce colors of raw ImageData without having to encode then decode a PNG HOT 3
- " Cannot read properties of undefined (reading 'deflate') " HOT 1
- Make png image transparent from reference image HOT 6
- How to tell if my pixel data is incorrect or my code is incorrect HOT 2
- Why use UZIP only when the data length is greater than 10e6? HOT 2
- Check for optional UZIP dependency throws error (for large images) HOT 3
- Make it tree-shakable HOT 10
- Image resizing HOT 1
- Output PNG file size not deterministic HOT 2
- Support for more compression HOT 2
- Uncaught TypeError: Cannot read properties of undefined (reading 'inflate') HOT 3
- 使用upng压缩png图片水波纹比较重,这个大家怎么解决的 HOT 1
- How to resolve this issue? Kindly help HOT 1
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