Comments (2)
Thanks - this is fixed in FlxScrollZone v1.4 which I'll push to dev tonight. I've done it a little different to the way you suggested (I use bitmapData.fillRect rather than create a new bitmapData every loop) but it works just the same! It can be applied to the whole image or just one scroll zone.
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This is now fixed in v1.6 Beta 1 which is up on the dev branch.
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Related Issues (15)
- Problem with shrink time via FlxG.timescale and bullets fired with FlxWeapon.
- Finding the weapon that shot this bullet.
- Repository structure HOT 2
- Simplifying FlxDelay
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- Using FlxScrollingText
- FlxScrollZone - onlyScrollOnscreen = false not working HOT 1
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- Shouldn't the flixel versions have their own fork? HOT 4
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- FlxButtonPlus.scrollFactor ? HOT 1
- FlxDelay abort() still calls callback. HOT 1
- GlitchFX autoUpdate breaks because no sourceRef is defined HOT 1
- Way to retrieve the weapon from a bullet HOT 1
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