Comments (5)
Game using index based on DebrisTypes
items count , ofcourse it will desync because it will do out of bound array access for the DebrisMaximums
especially when DebrisMaximums
items count is less than DebrisTypes
items count , so this is not an bug but user error , as you can see on this address 0x0007023C8
for the details.
from phobos.
Game using index based on
DebrisTypes
items count , ofcourse it will desync because it will do out of bound array access for theDebrisMaximums
especially whenDebrisMaximums
items count is less thanDebrisTypes
items count , so this is not an bug but user error , as you can see on this address0x0007023C8
for the details.
Well probably the report could've been a bit clearer, but regardless the point is that it should not just silently fail somewhere. The point is that there should be either a clear warning that this causes a desync or maybe even a sanitized value which would not. Or the game should outright refuse to work until that is fixed.
from phobos.
Game using index based on
DebrisTypes
items count , ofcourse it will desync because it will do out of bound array access for theDebrisMaximums
especially whenDebrisMaximums
items count is less thanDebrisTypes
items count , so this is not an bug but user error , as you can see on this address0x0007023C8
for the details.Well probably the report could've been a bit clearer, but regardless the point is that it should not just silently fail somewhere. The point is that there should be either a clear warning that this causes a desync or maybe even a sanitized value which would not. Or the game should outright refuse to work until that is fixed.
well , i agree that it problably just fail or maybe should put warning somewhere .
should we do TechnoType
evaluation like ares does ? so we can put more warnings in case user doing something that not suppose to be ,..
from phobos.
Since Ares is stale - it will probably be a good idea to do so. The behavior I see best is emitting a developer warning and automatically fixing the value to closest valid one.
from phobos.
Since Ares is stale - it will probably be a good idea to do so. The behavior I see best is emitting a developer warning and automatically fixing the value to closest valid one.
from phobos.
Related Issues (20)
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- Desync error (likely caused by layer sorting)
- AI Script 10000-10001,10005-10006,10010-10011,10014-10015 may attack disguised infantry/units HOT 1
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