Comments (2)
The new default bounds method (using SVG bounds) will return a proper 0x0 bounds, this is an issue specific to the recursive canvas method.
I'll take care of this when working on improvements to that method of determining bounds.
from scenery.
The guard checking SVG bounds first and returning 0x0 if it's 0x0 has fixed this issue (it's still an underlying issue with canvasAccurateBounds, but there are 2 other tickets for redoing it.
from scenery.
Related Issues (20)
- Reduce potential of infinite loops with setLayoutOptions HOT 2
- KeyboardDragListener can drag even if Pointer is already attached HOT 1
- Address problems with KeyboardDragListener options HOT 1
- KeyboardDragListener end listener fired regardless of whether it is currently dragging HOT 1
- pdomOrder has a memory leak HOT 4
- KeyboardDragListener shouldn't use CallbackTimer for 'dragSpeed' implementation HOT 4
- Where should focus go when a button disappears? HOT 2
- VoiceOver does not voice changed shape in Scenery Demo HOT 2
- createGatedVisibleProperty should be a Class HOT 2
- KeyboardDragListener should be parametric
- Layout of RTL broken in Firefox 128 HOT 7
- Bug report for Firefox embedding mark regression HOT 2
- interruptSubtreeInput when a Node becomes invisible. HOT 5
- Remove redundant uses of `interruptSubtreeInput`. HOT 1
- Node with inputEnabled false blocks input events to Nodes behind it. HOT 1
- Bogus documentation for SpriteInstance.initialize HOT 2
- WebGL is broken on iPad HOT 2
- Scenery Doc live on github.io has broken header buttons HOT 3
- Path.shapeProperty and Image.imageProperty refactoring
- HighlightOverlay shapeProperty support?
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from scenery.