Comments (4)
Done.
In the next version you will be able to run:
$ PhaserEditor2D -update
It will download the latest version, unpack it, and replace the old files.
If you like, you can just download the latest version zip with:
$ PhaserEditor2D -download
from phasereditor2d-v3.
We don't plan to release a full in-app update function for now.
But an in-app notification (like VSCode does) is something that we will love to do. Maybe soon.
Another option we are thinking is to create an NPM package with the editor. As an alternative download and update channel.
from phasereditor2d-v3.
Thank you for your prompt reply. It sounds good to achieve this purpose with the NPM package and in-app notification.
from phasereditor2d-v3.
Just implemented the "new version notification". The next release will look like this:
from phasereditor2d-v3.
Related Issues (20)
- Isometric depth sorting in editor
- v3.65.0 uploaded with a wrong release date in the title HOT 1
- Only Generate Methods no instance to Scene
- Collapsible tags in object tree
- Extending container not supported in editor HOT 6
- Set custom property to Phaser game object HOT 7
- Issue adding new prefab after deleting existing one (Windows) HOT 3
- Move assets from one asset pack to another HOT 1
- Add "protected" scope property option in object settings HOT 1
- Add support to compressed textures
- Preload Pack Files in Compiler Scene Settings doesn't work with webpack
- Deep collapse / expand with Alt modifier
- Ctrl + D to clone game object / script node as a sibling
- Add editor only gizmos
- Outline expanded state is lost on various actions HOT 3
- Pasting multiple script nodes changes their ordering HOT 2
- Display current pointer coordinates
- Cannot change property values of component HOT 6
- Copying & pasting a container should automatically rename the children objects
- Project template for making a discord game activity.
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from phasereditor2d-v3.