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bositman avatar bositman commented on May 19, 2024

Please update your issue following this template: https://github.com/PCSX2/pcsx2/wiki/How-to-create-useful-and-valid-issues

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gregory38 avatar gregory38 commented on May 19, 2024

Could you test the build of this thread http://forums.pcsx2.net/Thread-GSdx-2-0 ?
Note: OpenGL only

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ssakash avatar ssakash commented on May 19, 2024

@gregory38

  • Broken GUI issue on Opengl (hardware mode) seems to be fixed on the latest development builds ( was already fixed on D3D backends )
  • light bleed bugs are still present at all the hardware renderers. here I'll give a even more simpler comparison of the bug. (Tried pretty much all the settings and didn't get anywhere )

Hardware mode (OpenGL)

hardware-mode

Software mode (OpenGL)

software-mode

D3D9 and D3D11 hardware renderers also seems to share the same issues, doesn't seem to be a regression. older versions like 0.9.8 , 1.0.0 , 1.2.1 have way more light bleed issues than the current master branch.

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gregory38 avatar gregory38 commented on May 19, 2024

A test on latest build will be nice. Several depth issue were fixed, hopefully it would be good for this game.

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Filipianosol avatar Filipianosol commented on May 19, 2024

The problem now only occurs on hardware D3D renderers, OGL is fixed.
no light bleed
Something minor is that light flares fade when the crosshair overlays them, but I suppose it's the game's fault, since it's like that in software, too.

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AmbientMalice avatar AmbientMalice commented on May 19, 2024

Something minor is that light flares fade when the crosshair overlays them, but I suppose it's the game's fault, since it's like that in software, too.

Last time I checked, TimeSplitters 2 had some rendering errors with the handheld computer in software mode, so beware of writing off visual issues as game bugs just because the SW renderer has them.

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MrCK1 avatar MrCK1 commented on May 19, 2024

Anybody able to check #1128 (Russia with Love) - it has the same issue shown here

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gregory38 avatar gregory38 commented on May 19, 2024

Yes I know there are some remaining bug in the SW renderer. I pushed a new GSdx hack to avoid another SW/HW renderer limitation. Could you test latest git with the following hack

UserHacks_AutoFlush = 1

There is a huge probability that it won't have any impact but you know.

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FlatOutPS2 avatar FlatOutPS2 commented on May 19, 2024

Anybody able to check #1128 (Russia with Love) - it has the same issue shown here

That hasn't been solved. The lights in that game also cause massive slowdown. The game runs at over 100 fps when facing away from the lights, and in single digits when looking towards the lights. The slowdown also affects Software mode, but is less severe.

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MrCK1 avatar MrCK1 commented on May 19, 2024

@FlatOutPS2 Can you restest this game as well?

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FlatOutPS2 avatar FlatOutPS2 commented on May 19, 2024

@MrCK1 I don't have the game.

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MrCK1 avatar MrCK1 commented on May 19, 2024

Issue is resolved on DX11.

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