Comments (4)
Released as 1.7.2
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Thank your for reporting. This error occurs if the extraPlayerList parser can not read to an end and just keeps going until EOF. This can also result in a stack overflow in the worst case.
You can pass Platform.Netease to prevent this for this particular replay.
#47 already fixed this issue, but it will take some more time for me to release it as Version 2.
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Okay, it was pretty easy to apply the solution of #47 to the current master branch.
Once #54 is merged, your problem should be resolved regardless of whether you use Platform.Netease or Platform.BattleNet.
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thanks for the fast turn around 👍
using the 'netease'
argument to parse
allowed me to successfully parse the replay. I'll be sure to pull down the release when ready
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Related Issues (20)
- Represent floats like the game does with three digit precision after the comma
- improve tome of retraining target hero detection
- Possible to see who DC and who "quits"? HOT 1
- Action 0x16 how to recognize the game object? HOT 4
- Resource trades HOT 2
- Alphanumeric itemId values HOT 4
- Feature: Async Parsing API HOT 1
- TypeError: Cannot set property 'playerName' of undefined HOT 4
- Buffer out of bounds while parsing HOT 6
- Select Subgroup itemId issue HOT 8
- Issue due to fitering players by slotStatus > 1 HOT 3
- Move from travis-ci to github actions HOT 1
- More issues with parsing players HOT 2
- Hero Levels bugged HOT 3
- Parsing of action objectId1 and objectId2 issue HOT 2
- Parsing of 0x1A 'UpdateSubgroup' game block HOT 3
- Chat mode always returns "Team" HOT 4
- Sometimes ['map']['file'] returns an empty string HOT 4
- Reply file specification HOT 2
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