Comments (1)
Yep, and there's a JSON serializer built into Jurassic, which (unlike Json.NET) serializes and deserializes Jurassic (JS) objects. So if you have a .NET object you can serialize it to a string using Json.NET and then deserialize it to a Jurassic object using JSONObject.Parse
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Related Issues (20)
- How to catch CLR Exception? HOT 7
- System.ArgumentNullException: Value cannot be null. (Parameter 'value') after update from 3.1.0 to 3.2.2 HOT 3
- JSONObject.Parse() fails when number is in scientific notation HOT 4
- ScriptEngine.EnableDebugging HOT 3
- Template of literals is slow
- JSON.stringify([].length) errors HOT 2
- JSONObject.Parse consumes more and more memory. Possible memory leak? HOT 11
- Scoping and CompiledScript.Execute vs ScriptEngine.Evaluate HOT 5
- Catching script errors at compile time HOT 2
- Currently JSONObject.Stringify returns object instead of string after upgrading from 3.1.0 to 3.2.6 HOT 3
- ScriptEngine.GetGlobalValue HOT 1
- Bug in Evaluate: Loop and variable handling HOT 2
- PM - Customer side scripting for Channels HOT 1
- Date.UTC() doesn't interpret two-digit years correctly HOT 1
- Possibility to create 'sessions' HOT 4
- Linux compability ? HOT 4
- Is it possible to go from JS to DLL and then to C# source? HOT 2
- Automatic conversion from C# to Jurassic JavaScript HOT 2
- How to run and use the Cheerio library or jsdom HOT 1
- Global variables overwritten from function call HOT 1
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