Comments (2)
seems like this isn't a breaking issue
from climbar.
related to localPosition as NaN?
also related to the issue with the skeleton joints jumping to 0,0 in our scene?
from climbar.
Related Issues (20)
- Remove empty GameObjects when removing scripts
- create loading screen for transition between scenes HOT 1
- Classification performance seems to be worse with auto detection HOT 4
- remove ClimbAR.LogError because it breaks stack tracing HOT 1
- Disable OnClick listeners while exit confirmation menu is up
- no hands detected text not updating on hand enter HOT 1
- Different error message for 0 holds vs -1 holds HOT 1
- Fine tune smoothing HOT 1
- Final Code Cleanup
- savedstate.xml not being ignored (might be committed already?) HOT 4
- Fix OnClick logic for MusicGame HOT 1
- Add loading gif to loading scene
- (RocMan) Smooth ghost and skeleton collision HOT 2
- use velcro to put up holds so we can quickly reposition HOT 1
- background for No Hands Detected text HOT 1
- icon for music game HOT 1
- Poster for demo HOT 1
- poster for demo
- tutorial scene
- push code from demo mac HOT 1
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from climbar.