Comments (3)
Finally was able to track down and fixed this. It landed in 1.6.0. Thanks for reporting (and sorry for the pain along the way)🖤
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I also have this bug. 100% repo in the scene view if I have PSX quality enabled on the scene view camera and I disable the Scene View Lighting Toggle or I disable lighting via the Volume Settings. So in my specific case it seems to be tied to having PSX quality enabled and lighting disabled.
This occurs for me in any version of 2021.1.
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I have also have been experiencing this on 2020.1, 2020.2, and 2020.3
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Related Issues (20)
- Any way to get a camera to ignore light sources when rendering? HOT 1
- Bilinear Filtering upscale option
- Particles using materials with Texture Filter Mode set to "N64" display incorrectly HOT 2
- Canvas order is not considered for non-Overlay legacy Canvas UI HOT 4
- Add License HOT 1
- Static Skinned Mesh Renderer does not receive or cast shadows in shadowmask HOT 1
- PSXRenderPipelineLighting::PushDynamicLightingParameters() incorrectly culls lights based on GameObject layer HOT 3
- README discord invite is invalid. HOT 2
- Render Texture doesnt have any transparency HOT 2
- Scanlines only rendered when game resolution height is greater than (rasterization res. height x 2) HOT 1
- System.ArgumentException: Kernel 'CSMain0' not found. HOT 5
- Wanting to outline my player HOT 1
- error CS1501: No overload for method 'SetReferenceSize' takes 3 arguments
- Error regarding importing the asset! HOT 2
- Is it possible to change the skybox with this plugin? HOT 1
- Apple Silicon support HOT 2
- Gameobject Flicker Issue (Material) HOT 3
- No rendering and errors in console despite reinstall, restart, and creation of global volumes with PSX quality enabled. HOT 3
- Pink textures in a build. HOT 2
- Single-pass instancing and XR Plug-in HOT 1
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