Comments (1)
Fixed. It landed in 1.6.0. thanks for reporting🖤
from com.hauntedpsx.render-pipelines.psx.
Related Issues (20)
- Any way to get a camera to ignore light sources when rendering? HOT 1
- Bilinear Filtering upscale option
- Particles using materials with Texture Filter Mode set to "N64" display incorrectly HOT 2
- Canvas order is not considered for non-Overlay legacy Canvas UI HOT 4
- Add License HOT 1
- Static Skinned Mesh Renderer does not receive or cast shadows in shadowmask HOT 1
- PSXRenderPipelineLighting::PushDynamicLightingParameters() incorrectly culls lights based on GameObject layer HOT 3
- README discord invite is invalid. HOT 2
- Render Texture doesnt have any transparency HOT 2
- Scanlines only rendered when game resolution height is greater than (rasterization res. height x 2) HOT 1
- System.ArgumentException: Kernel 'CSMain0' not found. HOT 5
- Wanting to outline my player HOT 1
- error CS1501: No overload for method 'SetReferenceSize' takes 3 arguments HOT 1
- Error regarding importing the asset! HOT 2
- Is it possible to change the skybox with this plugin? HOT 1
- Apple Silicon support HOT 2
- Gameobject Flicker Issue (Material) HOT 3
- No rendering and errors in console despite reinstall, restart, and creation of global volumes with PSX quality enabled. HOT 3
- Pink textures in a build. HOT 2
- Single-pass instancing and XR Plug-in HOT 1
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from com.hauntedpsx.render-pipelines.psx.