Comments (3)
For the flushing system there will be two different ways of flushing.
Hard Flush
Flushes the cache and empties it.
If a contract A
is calling another remote contract B
that could potentially mutate the storage of A
there must be a hard flush since B
could write to the storage invalidating the cache of A
.
Downside
A hard flush has the downside of A
having to re-build the entire cache after the call of B
returns.
Advantage
Whatever B
does it is safe to perform a hard flush since nothing will invalidate cache if there is no cache. (:D)
Soft Flush
Flushes the cache and marks all flushes entries as clean.
If a contract A
is calling another remote contract B
that is not allowed to mutate the state of A
(but besides that can do anything) then A
can do a soft flush because anything that B
could do won't invalidate the cache of A
.
Downside
The run-time has to provide a way to allow A
to call B
in a way that the above mentioned guarantees are not invalidated by B
.
Advantage
A soft flush has the advantage that A
doesn't have to rebuild the entire cache after B
returns.
from ink.
be555eb implements flushing for the fundamental SyncCell
and SyncChunk
types.
97696ec implements Flush
for the remaining storage::{Value, Vec, HashMap, Stash}
.
from ink.
This can be closed since it has been implemented and seem to be stable.
from ink.
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from ink.